Post by Aylward on Aug 20, 2007 9:48:09 GMT -5
Name: Aylward
Age: 13
Race: Part Elf, Part Human
Gender: Male
Height: 5ft even
Weight: 120 lbs
Class/Classification: Seer of Fire, Air, Water, and Earth.
Stats
Strength: Very Low
Speed: High
Constitution: Low
Magick: High
Intelligence:High
Will Power: High
Appearence:
Ayl stands 5ft even, and wears all white. His shoes are made of silk, with leather on the bottom for comfort and support. His chest and leg robes are all stain-resistant white silk. A hodd portrudes from the chest robes, but he only puts it on when he feels like it. His hands are uncovered. He has a long white bandage that wraps over his eyes and goes around his head (It can't be seen from behind because his hair covers it). His hair is shoulder length, and like his clothes, are
white.
History:
Being born into an average family that lived in a
now-non-existant village, he grew up learning to be an average boy. His goal in life was to be a Farmer, like his father. But that was not to
be. At the age of 8, a party of Werewolves raided their village,
Killing most, and only turning the best fighters into one of them.
Ayl's entire family was massacred, with the village's buildings being
set on fire. However, the eldest, and fiercest, Werewolf found Ayl. Ayl
was currently in the smithy helping his uncle with some sword moulding.
The Werewolf quickly crushed his Uncle, but stopped advancing towards
Ayl as he saw who he was. He picked up the sword that Ayl's Uncle just
took out of the fire, and lightly struck Ayl in the eyes. Ayl started
to scream, but the Wolf put a massive,furry hand over Ayl's mouth. He
carried him out of the village, and threw him into the mud, leaving him and going back to the village.
From puddle of mud that he was in, he could hear hisfellow
villagers screams of pain, and the fires cackling. He crawled as fast
as he could away from him old home. The sights that he saw with his
now-burned eyes flashed before his eyes. As he crawled, he heard
someone walking towards him. He stopped, dreading another werewolf, but
it was not a werewolf. It was, however, a seeress. The Seeress took Ayl
to her home deep in the forest. There he tried to learn the secrects of
seeing, but he had no ability. He was good at, however, the elements.
He exeled at them, but had a profound weakness to them.
Now setting off from the Seeress' house 5 years later, he is
going out into the world to try and figure out who that Werewolf was,
and why he spared his life.
Abilities
Seers Eyes
-Allows Ayl to Sense, or see peoples spirits, so he can see, in a way.
He can see through one layer of non-living matter (such as he can see
through a door into the next room, or see through a wall to see the
amount of enemies for that ambush) He cant see non-living objects,
unless they are within 10 ft of him. He also has the ability to see in
all directions (because he sees by sensing other spirits with his,
without using his eyes) but he can only tell in what direction people
are from him, a general guess on how big they are, and if they are
moving to him or away from him, though he mostly focuses in front of
him, as if he had eyes.
Spells
FireBolt- A simple attack that flings a bolt of fire at the
enemy. Does Fire Damage. Instant Charge Time. 1 post recharge time. Limit of 3 FireBolts per post. Five out of Ten.
FireTouch- An attack that sets 1 thing on fire, when touched by
the user. The thing must be flammable (you cant have a suit of armor be set on fire with this spell), and it cannot be used against another
person, NPC, ect. Instnt Chage Time Charge Time. 5 turn recharge time. Only ONE thing can be set on fire per use.
Ice Spike-Creates a small spike that can be thrown, or used as a weapon. Breaks after being thrown, or after being attacked with. Instant Charge Time. Must Wait 1 Turn After Being Summoned To Attack With It. 2 Turn Recharge Time. Limit of Two Pikes Per Post. Six out of Ten.
Water Shot-The User creates a small stream of Water that Flows towards the enemy. If the enemy is hit, the enemy can't use Magick next turn. Instant Charge Time. 2 Turn Recharge Time. Can only be use 3 times per Topic. Three out of ten.
Air Slice- A basic slice of air that does minor damage if used
right. Easily dodged by those with high speed. Can be used instantly,
but a limit of 3 per turn. 1 turn of recharge time. Six out of ten.
Soft Earth- Enables Ayl to soften the earth below him or other
people, reducing the damages he or the other person recieves from
falling damage. Instant charge time. 3 turn recharge time.
Heal-Allows Ayl to heal ONE wound, whether it be his or
anothers. 1 turn charge time. 3 turn recharge time. Ayl can only heal
minor to not-so-deep wounds. For deep wounds, he can only close up the deep part of the wound, but not completely heal it (meaning it still
does the same damage, but does not cause internal bleeding). Excludes Fatal wounds.
Weathingys-
-A Dagger under his cloak for the "close" encounters. His low strength
makes it hard to do good damage, but he still uses it.
Armor
Ayl wears no armor, usually because he can keep enemies at a distance, and because he is fast enough to run away to get more distance.
Strengths
-High running speed
-Good persuasion skills
-Great at Magick
-Able to keep enemies at bay
-Can Alter the weather to weaken enemies.
-Cant be affected by mind alteration, such as Invisabilaty, or Terrain
Alteration, because he can see right through them, and also because of his seer abilitys, he has resistences to those things.
Weakness'
2x Fire
2x Water
2x Ice
2x Electric
2x Holy
2x Dark
2x Earth
2x Air
2x Piercing
2x Slashing
2x Blunt
Age: 13
Race: Part Elf, Part Human
Gender: Male
Height: 5ft even
Weight: 120 lbs
Class/Classification: Seer of Fire, Air, Water, and Earth.
Stats
Strength: Very Low
Speed: High
Constitution: Low
Magick: High
Intelligence:High
Will Power: High
Appearence:
Ayl stands 5ft even, and wears all white. His shoes are made of silk, with leather on the bottom for comfort and support. His chest and leg robes are all stain-resistant white silk. A hodd portrudes from the chest robes, but he only puts it on when he feels like it. His hands are uncovered. He has a long white bandage that wraps over his eyes and goes around his head (It can't be seen from behind because his hair covers it). His hair is shoulder length, and like his clothes, are
white.
History:
Being born into an average family that lived in a
now-non-existant village, he grew up learning to be an average boy. His goal in life was to be a Farmer, like his father. But that was not to
be. At the age of 8, a party of Werewolves raided their village,
Killing most, and only turning the best fighters into one of them.
Ayl's entire family was massacred, with the village's buildings being
set on fire. However, the eldest, and fiercest, Werewolf found Ayl. Ayl
was currently in the smithy helping his uncle with some sword moulding.
The Werewolf quickly crushed his Uncle, but stopped advancing towards
Ayl as he saw who he was. He picked up the sword that Ayl's Uncle just
took out of the fire, and lightly struck Ayl in the eyes. Ayl started
to scream, but the Wolf put a massive,furry hand over Ayl's mouth. He
carried him out of the village, and threw him into the mud, leaving him and going back to the village.
From puddle of mud that he was in, he could hear hisfellow
villagers screams of pain, and the fires cackling. He crawled as fast
as he could away from him old home. The sights that he saw with his
now-burned eyes flashed before his eyes. As he crawled, he heard
someone walking towards him. He stopped, dreading another werewolf, but
it was not a werewolf. It was, however, a seeress. The Seeress took Ayl
to her home deep in the forest. There he tried to learn the secrects of
seeing, but he had no ability. He was good at, however, the elements.
He exeled at them, but had a profound weakness to them.
Now setting off from the Seeress' house 5 years later, he is
going out into the world to try and figure out who that Werewolf was,
and why he spared his life.
Abilities
Seers Eyes
-Allows Ayl to Sense, or see peoples spirits, so he can see, in a way.
He can see through one layer of non-living matter (such as he can see
through a door into the next room, or see through a wall to see the
amount of enemies for that ambush) He cant see non-living objects,
unless they are within 10 ft of him. He also has the ability to see in
all directions (because he sees by sensing other spirits with his,
without using his eyes) but he can only tell in what direction people
are from him, a general guess on how big they are, and if they are
moving to him or away from him, though he mostly focuses in front of
him, as if he had eyes.
Spells
FireBolt- A simple attack that flings a bolt of fire at the
enemy. Does Fire Damage. Instant Charge Time. 1 post recharge time. Limit of 3 FireBolts per post. Five out of Ten.
FireTouch- An attack that sets 1 thing on fire, when touched by
the user. The thing must be flammable (you cant have a suit of armor be set on fire with this spell), and it cannot be used against another
person, NPC, ect. Instnt Chage Time Charge Time. 5 turn recharge time. Only ONE thing can be set on fire per use.
Ice Spike-Creates a small spike that can be thrown, or used as a weapon. Breaks after being thrown, or after being attacked with. Instant Charge Time. Must Wait 1 Turn After Being Summoned To Attack With It. 2 Turn Recharge Time. Limit of Two Pikes Per Post. Six out of Ten.
Water Shot-The User creates a small stream of Water that Flows towards the enemy. If the enemy is hit, the enemy can't use Magick next turn. Instant Charge Time. 2 Turn Recharge Time. Can only be use 3 times per Topic. Three out of ten.
Air Slice- A basic slice of air that does minor damage if used
right. Easily dodged by those with high speed. Can be used instantly,
but a limit of 3 per turn. 1 turn of recharge time. Six out of ten.
Soft Earth- Enables Ayl to soften the earth below him or other
people, reducing the damages he or the other person recieves from
falling damage. Instant charge time. 3 turn recharge time.
Heal-Allows Ayl to heal ONE wound, whether it be his or
anothers. 1 turn charge time. 3 turn recharge time. Ayl can only heal
minor to not-so-deep wounds. For deep wounds, he can only close up the deep part of the wound, but not completely heal it (meaning it still
does the same damage, but does not cause internal bleeding). Excludes Fatal wounds.
Weathingys-
-A Dagger under his cloak for the "close" encounters. His low strength
makes it hard to do good damage, but he still uses it.
Armor
Ayl wears no armor, usually because he can keep enemies at a distance, and because he is fast enough to run away to get more distance.
Strengths
-High running speed
-Good persuasion skills
-Great at Magick
-Able to keep enemies at bay
-Can Alter the weather to weaken enemies.
-Cant be affected by mind alteration, such as Invisabilaty, or Terrain
Alteration, because he can see right through them, and also because of his seer abilitys, he has resistences to those things.
Weakness'
2x Fire
2x Water
2x Ice
2x Electric
2x Holy
2x Dark
2x Earth
2x Air
2x Piercing
2x Slashing
2x Blunt